Classes

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All classes from the core D&D rules are available in this campaign setting, though there are some limitations with regard to race/class combinations, due to backstory reasons. Please refer to the list below to see what is possible.

Barbarian

Barbarians can mostly be found among the member races of the Northborn Alliance, among the M’to and the Warbloods, though some Dvergi Barbarians are known to exist as well. In some rare cases, Chadori, Stoneborn and Turian Berserkers have been encountered.

Bard

Bards exist among all races, though the prevalence of each college depends on the culture:

Nation Bard Colleges
Kingdom of Adar Lore
Chadori Republic Valor
Coalition of Free Peoples Lore, Valor
Lakhta Hegemony Lore, Valor
Naderi Empire Lore
Northborn Alliance Valor
Sethai Federation Lore
Third Wave Valor

The Tower Guardians are not known to have Bards, nor any form of entertainment.

Cleric

Clerics exist among all races and nations.

Druid

Druids are primarily common in the races of the Northborn Alliance and the Third Wave, though members of races originally from Danaros who were born in Eluneia joining Druidic circles are not unheard of.

Given the oceanic nature of Eluneia, Druids from the Circle of the Land are often (but not always) Coastal.

Fighter

Fighters exist among all races and nations.

Monk

Monks and monastic traditions were commonplace on Danaros, but the Unbinding destroyed all of their monasteries, leaving only those who had left (or were forced ot leave) the monasteries alive to continue their traditions and found new monasteries. Even so, any race with origins on Danaros can be a Monk.

In addition to this, the Sethai federation’s Fian Orcha caste has many monastic orders.

Paladin

Paladins primarily exist in:

Ranger

Rangers exist among all races and people, though they are less common in the Kingdom of Adar and the Lakhta Hegemony due to heavy urbanization and agriculture leading to a lack of lands that are truly wild.

Rogue

Rogues exist among all races and people.

Sorceror

Sorcerors exist among all races and people. They are, however, not welcome among the inland people of the Kingdom of Adar, and often stigmatized.

Warlocks

Warlocks exist among all races and people. There are some restrictions on certain patrons, however:

Patron Restrictions
Archfey The pact must have been made while on Eluneia
Celestial DM approval required
Fathomless -
Fiend The pact cannot be with a demon
Genie -
Great Old One -
Hexblade -

Wizard

Wizards of all schools exist among all races and people, though they are rare in the Northborn Alliance, and there is a taboo on Necromancy in the Kingdom of Adar and the Sethai Federation. Additionally, the Sethai have a taboo on mind-altering magic.