All classes from the core D&D rules are available in this campaign setting, though there are some limitations with regard to race/class combinations, due to backstory reasons. Please refer to the list below to see what is possible.
Barbarians can mostly be found among the member races of the Northborn Alliance, among the M’to and the Warbloods, though some Dvergi Barbarians are known to exist as well. In some rare cases, Chadori, Stoneborn and Turian Berserkers have been encountered.
Bards exist among all races, though the prevalence of each college depends on the culture:
Nation | Bard Colleges |
---|---|
Kingdom of Adar | Lore |
Chadori Republic | Valor |
Coalition of Free Peoples | Lore, Valor |
Lakhta Hegemony | Lore, Valor |
Naderi Empire | Lore |
Northborn Alliance | Valor |
Sethai Federation | Lore |
Third Wave | Valor |
The Tower Guardians are not known to have Bards, nor any form of entertainment.
Clerics exist among all races and nations.
Druids are primarily common in the races of the Northborn Alliance and the Third Wave, though members of races originally from Danaros who were born in Eluneia joining Druidic circles are not unheard of.
Given the oceanic nature of Eluneia, Druids from the Circle of the Land are often (but not always) Coastal.
Fighters exist among all races and nations.
Monks and monastic traditions were commonplace on Danaros, but the Unbinding destroyed all of their monasteries, leaving only those who had left (or were forced ot leave) the monasteries alive to continue their traditions and found new monasteries. Even so, any race with origins on Danaros can be a Monk.
In addition to this, the Sethai federation’s Fian Orcha caste has many monastic orders.
Paladins primarily exist in:
Rangers exist among all races and people, though they are less common in the Kingdom of Adar and the Lakhta Hegemony due to heavy urbanization and agriculture leading to a lack of lands that are truly wild.
Rogues exist among all races and people.
Sorcerors exist among all races and people. They are, however, not welcome among the inland people of the Kingdom of Adar, and often stigmatized.
Warlocks exist among all races and people. There are some restrictions on certain patrons, however:
Patron | Restrictions |
---|---|
Archfey | The pact must have been made while on Eluneia |
Celestial | DM approval required |
Fathomless | - |
Fiend | The pact cannot be with a demon |
Genie | - |
Great Old One | - |
Hexblade | - |
Wizards of all schools exist among all races and people, though they are rare in the Northborn Alliance, and there is a taboo on Necromancy in the Kingdom of Adar and the Sethai Federation. Additionally, the Sethai have a taboo on mind-altering magic.